Guess Who

Playing Guess Who? With a Friend at One Screen: House Rules That Keep It Fair

Published · 1 min read

How the two-player mode works

Both players pick a secret character on the same device, then the game hands the turn back and forth. Each turn shows only the active player's board, so the other person should look away while a card is chosen and while the eliminated faces are being flipped.

Rule one: the guess is final

In the physical game people take the guess back all the time. Here the game does not let you, which is the correct rule: a wrong guess loses the round. Agree on that before you start and nobody sulks.

Rule two: one question, then pass

The temptation is to ask, flip down faces, and then ask again while you still hold the device. Pass after the flips. The turn structure is what makes the game a race.

Rule three: no traits that are not on the list

The build asks fixed questions — glasses, hats, hair, beard, eyes — which removes the classic argument over whether a character 'looks friendly'. Stick to what the buttons offer.

Best of three

Rounds take two or three minutes, and the player who goes second is at a small disadvantage. Alternate who goes first and play best of three; it evens out.

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