Playing Guess Who? With a Friend at One Screen: House Rules That Keep It Fair
Published · 1 min read
How the two-player mode works
Both players pick a secret character on the same device, then the game hands the turn back and forth. Each turn shows only the active player's board, so the other person should look away while a card is chosen and while the eliminated faces are being flipped.
Rule one: the guess is final
In the physical game people take the guess back all the time. Here the game does not let you, which is the correct rule: a wrong guess loses the round. Agree on that before you start and nobody sulks.
Rule two: one question, then pass
The temptation is to ask, flip down faces, and then ask again while you still hold the device. Pass after the flips. The turn structure is what makes the game a race.
Rule three: no traits that are not on the list
The build asks fixed questions — glasses, hats, hair, beard, eyes — which removes the classic argument over whether a character 'looks friendly'. Stick to what the buttons offer.
Best of three
Rounds take two or three minutes, and the player who goes second is at a small disadvantage. Alternate who goes first and play best of three; it evens out.
More from the blog
- Guess Who? Strategy: Which Question to Ask First and Why Rare Traits Are a Trap
The maths behind a good Guess Who? question, why 'does your person have a hat' is usually wrong on turn one, and how to count your way to a guaranteed guess.
- After Guess Who?: The Chess, Ludo, Solitaire and Card Classics on This Site
What is on the shelf next to Guess Who? — the board games with a computer opponent, the solitaire family, and the logic puzzles for a quiet ten minutes.
